Unity, Blender and a test server on one machine will break each other eventually. Containers keep every project's setup in its own box, so your computer stays clean.
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Unity, Blender and a test server on one machine will break each other eventually. Containers keep every project's setup in its own box, so your computer stays clean.
Good mechanics keep players in the game. A character with a spark and a story worth finishing is what keeps them from putting it down. Here's how to build both.
Launching your first game does not start with code or expensive software. It starts with a character worth building a world around, and a broken prototype.
2D lets you learn movement, collisions and animation without a whole 3D workflow on top. Here is when to start there, when 3D is worth it, and how to skip the art.
A short tour of the Autodesk Maya interface — workspace, viewport navigation, primitive shapes, modeling tools, and the channel box. For first-timers.
The Corel Painter colour picker in one tour — open the palette, the detailed mixer, the eyedropper, and how to build a custom palette from scratch.
How to add and adjust a 2D collider on a sprite in Unity so it can actually collide with the world. The Inspector flow, in five clicks.
The quick fix for characters sticking to walls in 2D Unity — create a Physics Material 2D with zero friction and apply it to your player's Rigidbody 2D.
The shortest path to setting a game icon in Unity — File → Build Settings → Player Settings — plus fixes for the two mini-problems you'll run into.
Where to find the Brush Panel, why Brush Settings matter, and how to load custom ABR brush sets — the three Photoshop brush moves every painter sets up first.
The tools I reach for when picking and applying color in Procreate — eyedropper, ColorDrop, and a tour of the Disc, Classic, Value, and Palettes modes.
Layers let you stack image elements and edit one without breaking the others. Short tour — create, hide, duplicate, lock, alpha-lock, adjust visibility.