Unity, Blender and a test server on one machine will break each other eventually. Containers keep every project's setup in its own box, so your computer stays clean.
Unity, Blender and a test server on one machine will break each other eventually. Containers keep every project's setup in its own box, so your computer stays clean.
Good mechanics keep players in the game. A character with a spark and a story worth finishing is what keeps them from putting it down. Here's how to build both.
Photorealism is overrated. A three-color signature, applied everywhere, makes your game recognizable at a glance, and it costs nothing but discipline.
Launching your first game does not start with code or expensive software. It starts with a character worth building a world around, and a broken prototype.
2D lets you learn movement, collisions and animation without a whole 3D workflow on top. Here is when to start there, when 3D is worth it, and how to skip the art.
A short tour of the Autodesk Maya interface — workspace, viewport navigation, primitive shapes, modeling tools, and the channel box. For first-timers.
The Corel Painter colour picker in one tour — open the palette, the detailed mixer, the eyedropper, and how to build a custom palette from scratch.
How to add and adjust a 2D collider on a sprite in Unity so it can actually collide with the world. The Inspector flow, in five clicks.