About
Leila Mikhaleva
Game Designer · Digital Artist
Hi, I’m Leiloo
My name is Leila, but my friends call me Leiloo. I’m a game designer and digital artist. I build small games, paint characters, and share what I learn along the way.
This site is where the work lives — finished pieces, sketches and concept art, process notes, and tutorials for the tools I use every day.
- Procreate — sketches, painting, and most of my character work, drawn on iPad.
- Adobe Photoshop — finishing, color work, and detail passes.
- Autodesk Maya — 3D modeling for game assets and prototypes.
- Corel Painter — for the days I want a more traditional feel.
- Unity — the game engine I ship in. All my small games are built here.
- Shark’s Request — a small game I built from scratch in Unity.
- Shark’s Request: Halloween — seasonal spin-off with new art and mechanics.
- Shark’s Request: Christmas — the holiday version.
- Goubli — an experiment in mood and pace.
- Destroy The Festival — chaos energy in game form.
Each one taught me something about scope, feedback loops, and what’s worth keeping. Posts in the Games category go deeper into the design choices behind them.
- Albums — concept art, character work, sketches, and finished pieces grouped by project or theme.
- Archive — every post on the site grouped by year. Filter by category (Games, Art, Cookbook) with the pill bar at the top.
- Cookbook — short, practical recipes for Procreate, Photoshop, Maya, and Unity. Tested by me first, written for people who learn best by doing.
Leila Mikhaleva
Game Designer · Digital Artist
heyLeiloo — small games and digital art.